Belim, Son of Hardivan

Ex-apprentice trader; ex-Oerdney City Watch; ex-King's Army, Queen's Tonbridge Dragoons

Description:

Human, Male; Age: 22; hair:, eyes:, skin:, handed: right

Aptitude: Kinetic: 4

RCT 7 (+ 1 CS affected skills)
CRD 7 (+ 1 CS affected skills)
MUS 4
STA 5
CHA 4
WPR 6 (+ 1 CS affected skills)
INT 3
PER 5
HLT 4
VIT 6 (+ 1 CS affected skills)
RSN 3
SAN 3
APP 4
Size: 10

Traits

Good Luck (one free action point for self per session), Iron Will 1, Obligation: sworn oath of loyalty to the high King, Leadership 1 (one action point to use amongst other group members per session), Kinetic Faculty 0, Toughened (+ 4), Fame: Dunstrand 2, Chi Pool (29), Synergy Pool (15)

Skills

Combat: Melee 4+1=5, Fend 4+1=5, Grapple 3+1=4, Evasion 4+1=5, Shoot 3+1=4, Armor Use 2
Other: Persuade 2, Repair 5, Medical: Aid 2, Survival Urban 4, Lore: Military History 2, Ride 4+1=5, Geography 2
Language: Gladnorean: Speak 4, Feyloise (Elvish) Speak 1 (max 2), Grollen: Speak 1

Chi Powers

CHI = 29
Cornerstones (Needs Kinetic Faculty): None

COMBAT

Resilience = 6*10 + 4 = 64
Familiarity: Swords, Knives, Crossbows, Shields
Tactics: Belim’s average statue does not give him much options in melee combat but he never shies away from it. As leader of the band of adventurers, he often leads from the front. If he is going into a situation where he does not think he can react, or if will be particularly punishing he will don his fine breastplate from time in the Queens service. Though it slows him down, it changes his tactics almost none at all. Attack and defend, forward, forward, forward.

Equipment & Items

Encumbrance Capacity = Size*MUS = 40
ENC total of items carried: 35 w/o breastplate/ 65 with
Helm: [carried] cap (8/24; + 1 consciousness checks; 1 ENC)
Armor: [carried] padded armor (8/50, ENC 20 [10 w/armor use skill])
+ [fine light] breastplate (+ 30 ENC/+ 12 PV (20)/180 PR + will reduce AM by 1)
Shield: [carried] shield – small light wood (+ 1 CS, 16 Enc, 60 PV/240 PR)
weapon: [carried] light slim sword x1 (3 AM, 9 damage base)
> melee weapons get + 5 damage bonus from MUS + Size

OWNED
======
cap x 1 (8/24 + 1 consciousness checks; 1 ENC (1*SF); 20 silver crowns)
padded armor x1 (8 PV/50 PR, ENC 20/fit=2; 50 silver crowns)
breast plate x1 (fine/light-worth a fortune! fit=3×10; + 12 PV/280 PR; over jerkin/padded/leather – NOTE: repaired x1)
shield – small light wood x 1 (+ 1 CS, 16 Enc, 60 PV/240 PR; 50 silver crowns)
shield – small light leather x1 (+ 1 CS, 10 Enc, 35 PV/120 PR; 25 silver crowns)
light slim sword x1 (3 AM, 7 CRD, 9 damage; Queen’s Own Mark [14 Enc/7 carried])
dagger x1 (2 AM/4 damage)
light crossbow x1 (12 AM)
12 bolts (10 damage+AP)

Basic clothes (2 sets), Unit clothes (2 sets), boots (2 sets), day pack, knife, mess kit, blanket, 3 torches, 10m of cord, 2 belts, 2 small sacks, lamp, 2 flasks oil, flint+tinder, wool cape, wine skin w/watered wine, 1 week worth of fresh rations

Transport: mule w/saddle bags, riding horse (saddle/stirrup/bit/bridle = + 3 CS ride)
Silver Crowns = 190

Bio:

Original character reference (Incarna site)…

History

Belim is a demobilized member of a company of dragoons from Dunstrand’s militia (“The Queen’s Own Tonbridge Dragoons”). Common born, his father is a trader, traveling between Dunstrand and Oerdney (where the family business includes distant relatives). While his father intended him to work in the family trading enterprise, Belim was restless in that role and instead worked his way into the city guard of Oerdney, thence into the High King’s army, and finally into the Tonbridge Dragoons. He is somewhat ambitious, as he believes proving one’s loyalty to King and Country on the battlefield is the surest way for someone of his standing to advance to a higher station. His company is battlefield trained, but takes on a variety of odd tasks (some some interesting, some mundane) during relative peacetime; including activities such as espionage, security details, and scouting. He met his current companions on one of these ‘assignments’—attempting to safeguard the reputation of a relatively minor but indiscreet noblewoman—in the Dunstrand region.

Belim and his unit have warred beside rangers in the past – and now a ranger has asked him to go to Bar-Innis. Much has been happening in what would normally be a completely out of the way place, beyond anyone’s notice. However, too much has been happening there and the rangers are worried. Activity always means interest – and by who they want to know. more patrols of Orrish scouts have been followed into Dunstrand coming from the east… are they following the trail of interest, or are they reinforcements for a force already there? The court of the Earl of Bar-Innis is the pace to go. There are a group of bannermen that have sparked a lot of interest – seek them out and join their band. Find out about them and report back. You arrive in the capital of Bar-Innis, the city of Mev on 9140 CY, Month 7, +29 days.

Belim’s Journal (Intro to Dunstrand Rising)

The scuttlebutt is that Farold Oshman (a knight in training and follower of Rastur the Lion Lord), Sandovhal Aelishan (a scholar, linguist, and decent shot with a bow – also follower of Rastur), and Hap Nii (Grollen – son of the Earl’s hunstman and one time cpl. in the city watch) have all left – there seems to be some tension in the group. Whatever strange happenings are going on in the area are hard to say yet –
but if these guys have enemies, now would seem the time to strike. Apparently a halfling ‘freedom fighter’ from Loamwold has just joined the ranks before you got here, and the group is celebrating the return of the Dulak brothers – 2 brothers who are sons of a local land owner and grew up in the Earl’s court… both have a reputation as drinkers, fighters, gamblers, and ameteur comedians… from what you have seen they are
undisciplined, unpredictable, yet loyal and fierce. The rest – Morgent is the son of one of the Earl’s bannermen and a magus, Porthias is away mostly, but the spiritual leader of the group and a follower of Rastur the Lion Lord (Green Church – the green church seems to be popular in these parts), and Alden – a troubleshooter who rumor has it has some skill in the magical arts. then there is the half breed half elf
Hareen – accepted by the locals having grown up in court. His family is all gone. He is rash, quick with his tongue, and quite the bravado – seemingly more concerned with this looks than anything else. He works out constantly, with twin elvish short baldes, and seems quite skilled.

(Afterward was the Troubles in Mosshaven and Dunstrand Faire adventures…)

Character Point History

6/12/2011 +3cp
6/8/2011 toughened free – just over time
6/1//2011 – reduced medical aid and granted armor use

Action Point Record

6/12/2011 +6ap

Belim, Son of Hardivan

Ancient Blood EricSwanson